Medieval Fantasy RPG -

Divine Gift II
Efficiency: Uncommon (+5 per 1%)
Critical: Rare (86-100)
Ability Type: Divine
Range: Medium (20’)
Sacrifice: Holy Water II (Uncommon)
Duration: Permanent
Time: One instant action
Focus: One holy item (uncommon)
Target: One Ally
Resistance: No
Limits: Once per combat.

Effect: You heal a wounded allies health by 120 and attempt to cure any poison effect of up to the uncommon type.