Character Training (Mental)

T-0: Determine Enemy Rage
T-25: Cool Down Common (Reduces agro 1pt)
T-30: Taunt Common Enemy (Random)
T-40: Maintain Attention (Common - Intelligent)
T-45: Switch taunting Targets in Combat
T-60: Taunt Common Enemy (Intelligent)
T-70: Maintain Attention (Uncommon - Intelligent)
T-75: Cool Down Uncommon (Reduces agro 2pts)
T-80: Taunt Uncommon Enemy (Random)
T-110: Taunt Uncommon Enemy (Intelligent)
Modifiers: (Increase)
-10 per - Leading a Group of taunters (Max 6)
-20 - Slow Taunt (move vs boost action)
Modifiers: (Reduce)
+15 - Moving Taunt
+20 - Taunt Quickly (Instant vs boost)
+35 - Distance Taunt (over 20' away)
+50 - Taunt an Enemy already enraged
+50 - Lost Perception (Common Wound): Loss of perception
+100 - Lost Perception (Uncommon Wound): Loss of perception
NONCOMBAT
OPTIONAL