Medieval Fantasy RPG Rules (Eternus)
Analyzing Key Prints. The individual in the group that usually leaves the clearest footprints leave what trackers refer to as the key prints. It is usually the last person in the line. Using this basic method the tracker cuts a stick to match the length of the prints and notches it to indicate the width at the widest part of the sole. He does this for each print identified. It can count up to 4 people. He can then study the angle of the key prints to the direction of march. The tracker looks for an identifying mark or feature, such as worn or frayed footwear, to help him identify the key prints. If the trail becomes vague, erased, or merges with another, the tracker can use his stick-measuring devices and, with close study, can identify the key prints. This method helps the tracker to stay on the right trail. Time: It takes one turn to use this skill.
Determining Advanced Key Prints. The individual in the group that usually leaves the clearest footprints leave what trackers refer to as the key prints. It is usually the last person in the line. Using this advanced method the tracker uses the 36-inch box method if key prints are not evident. To use the 36-inch box method, the tracker uses the edges of the road or trail as the sides of the box. He measures a cross section of the area 36 inches long, counting each indentation in the box and dividing by two. This method gives a close estimate of the number of individuals who made the prints; however, this system is not as accurate as the stride measurement. Time: It takes one turn to use this skill.
Determining Rare Key Prints. The individual in the group that usually leaves the clearest footprints leave what trackers refer to as the key prints. It is usually the last person in the line. The most accurate way of measuring them is to use the stride as a unit of measure when key prints can be determined. The tracker uses the set of key prints and the length of stride and can track a near unlimitless umber of tracks. Time: It takes minute to use this skill.
Counter Tracking (Unique): You can obscure expert signs of your passing or slip by all vegetation and terrain and direct your party to do the same. This is rolled by the GM so you are not aware if it is successful.You can counter track all the time if you wish or choose to activate or deactivate this skill at will. It must be in effect to be active. Time: You must slow to half speed to do this or 1/4 if you are also using advanced tracking or better. If the person being followed tries to use a stream to cover his trail, the tracker can still follow successfully. Algae and other water plants can be displaced by lost footing or by careless walking. Rocks can be displaced from their original position or overturned to indicate a lighter or darker color on the opposite side. The person entering or exiting a stream creates slide marks or footprints, or scuffs the bark on roots or sticks. Normally, a person or animal seeks the path of least resistance; therefore, when searching the stream for an indication of departures, trackers will find signs in open areas along the banks.