Medieval Fantasy RPG Rules (Eternus)
Countertracking: You can obscure basic signs of your passing or slip by areas that might leave a trail and direct your party to do the same. This is rolled by the GM so you are not aware if it is successful. You can counter track all the time if you wish or choose to activate or deactivate this skill at will. It must be in effect to be active. Time: You must slow to half speed to do this or 1/4 if you are also using advanced tracking.
Counter Tracking (Uncommon): You effortlessly slip by heavy vegetation and direct your party to do the same. You also employ tricks such as reversing direction and walking back in your own prints or other false clues used to slow a pursuer down. You can counter track all the time if you wish or choose to activate or deactivate this skill at will. It must be in effect to be active. Time: You must slow to half speed to do this or 1/4 if you are also using advanced tracking or higher.
Counter Tracking (Rare): You can obscure basic signs of your passing or slip by all vegetation and terrain and direct your party to do the same. This is rolled by the GM so you are not aware if it is successful.You can counter track all the time if you wish or choose to activate or deactivate this skill at will. It must be in effect to be active. Time: You must slow to half speed to do this or 1/4 if you are also using advanced tracking or better. If the person being followed tries to use a stream to cover his trail, the tracker can still follow successfully. Algae and other water plants can be displaced by lost footing or by careless walking. Rocks can be displaced from their original position or overturned to indicate a lighter or darker color on the opposite side. The person entering or exiting a stream creates slide marks or footprints, or scuffs the bark on roots or sticks. Normally, a person or animal seeks the path of least resistance; therefore, when searching the stream for an indication of departures, trackers will find signs in open areas along the banks.