Character Powers (Ancestral Guardian)
Ancestral Guardian Powers List by Level
Level 1:
Stance (Covering) II:
Take Cover II
Training (Special):
Tracking (Class Enemies) IV
Use Item (Ability Boost) I: (+5 to Supernatural Saves)
Psionic Crystal I (Green)
Medium Armor II:
Medium Shield II:
Medium Slashing Weapons II:
Combat Training II (Attack - Close - Martial):
Astral Soulblade II
Energy Substitution IV: (detect 100%)
Salt
Summoning I: (Astral Water): Heal (astral) / Drink (all)
Astral Rains I
Defense: AOE
Shield of the Ancients II - Defense (Lethal)
Psionic Shield II - Defense (Non-Lethal)
Read Aura:
100% - Detect PL (Free)
100% - Detect Soul (Free)
100% - Detect Alignment (Free)
Level 2:
Stances I: (Attack)
Offensive Stance I
Enhancement (Meditation IV) Quick Rest (180%)
Chant: Ohm (silent)
Meditation IV:
Detect Energy Type IV:
Ooze
Energy Substitution IV: (detect 100%)
Ancestral Energy
Enhancements (Enhanced Constitution IV):
Attune Mind and Body IV: +80 Health
Combat Buff IV (Defensive - Ally - Free Action):
Focus Root Chakra - Bend Space IV
Summoning II (Limited):
Summon Class Weapon II (Astral Soulblade)
Level 3:
Creation IV (Shelter):
Planar Oasis IV
Communication (Undead) IV:
Automatic Writing IV
Boost:
Boost Critical (Entranced)
Stance (Ancestral) IV:
Focus Solar Chakra IV
Detect Magic (Type) IV:
Profane Spirits
Detect Enemy IV: (Free Action)
Occultist- (Intelligent)
Level 4:
Stances I: (Increase Armor Defense)
Defensive Stance I
Healing Buff (Party - Critical - Out of Combat):
Focus Sacral Chakra II
Item Training II (Combat):
Talisman (Combat) II:
Combat Training (Attack - Long) II:
Blazing Astral Talisman II
Combat Buff (Offensive - Self - Critical):
Chant of Fury IV
Training I: +10 to perception
Mind's Eye I
Boosts I:
Boost Armor I
Locate I: Class Contact
Locate Ancestral Guardian I (Uncommon)
Level 5:
Training (Combat) I:
2 attacks total | +25 Health | +5 Resists |
Creation II (Extradimensional Storage):
Astral Vault II
Detect Aura Concealment III:
Eyes of the Ancients III
Combat Buff (Offensive - sacrificial Power):
Jagara IV
Training I:
Mind of the Void I: (+10 to saves vs daze)
Crowd Control (Group) III:
Dazzling Starlight III
Weapon Training (Range - Medium) II: +8 to hit
Astral Seal II
Level 6:
Boost I:
Boost Attack I
Energy Substitution IV: (detect 100%)
Consecration
Combat Training (Attack) IV: AOE
Astral Shockwave IV
Recovery II (Effect):
Recovery (Entangled) II
Summoning (Ancestor) II:
Ancestral Ghost II
Level 7:
Detect Enemy IV: (Free Action)
Draugr - (Intelligent)
Detect Magic (Type) IV:
Desecration
Communication (Telepathic) II:
Mental Focus II
Personal Detaunt II:
Soothing Whispers II
Locate Place (Planar Rift) II :
Read Aura II
Stance (Quick Teleport) IV: +40 feet
Ghostwalk IV
Level 8:
Movement (Levitation) III:
Transvection III
Leadership Stance II: (Alertness +10)
Silver Cord II
Energy Substitution IV: (detect 100%)
Psychic Positive
Detect Trap (Supernatural) IV:
Locate Psionic Well IV
Movement (Object) II:
Psychokinesis II
Use Item (Crystal Ball) II: (Object Ownership)
Remote Viewing II
Level 9:
Read Aura (Influence) II:
Psychometry II
Communication (Distance - Limited - Ally) II:
Omen II
Weapon Training: Fist Weapon II (Martial) +4 attack
Katar II
Detect Enemy IV: (Free Action)
Gallu - (Intelligent)
Detect Magic (Type) IV:
Psychic Negative
Boost I: Class Enemy
Boost Critical (vs Class Enemy) I
Level 10:
Create Terrain (Unsteady) II:
Touch of the Ancients II
Summon (Object) IV:
Summon (Object) Improved
Energy Substitution IV: (detect 100%)
Channeling
Boost (Stealth) II:
Astral Cloak II
Negate Terrain (Unsteady) IV:
Steady Countenance IV
Crafting Bonus I (Artificer): +5 artificer
Planetouched I
Level 11:
Detect Enemy IV: (Free Action)
Possessor - (Random)
Detect Magic (Type) IV:
Possession
Training (Combat) II:
3 attacks total
Fast Warding (Occult) II: +10 to criticals
Circle of Astral Protection II
Healing (AOE) II: +20
Spirits of the Fallen II
Level 12:
Energy Substitution IV: (detect 100%)
Mystical Power
Training (Healing - Special) II:
Altered State II
Attack II: Medium (Special - Familiar +50% damage)
Claws of Mist II
Attack Training II (Perfect - Follow Up - +20 +effect)
Phantom Attack II
Level 13:
Detect Enemy IV: (Free Action)
Evil Spirit - (Random)
Detect Magic (Type) IV:
Occult Energy
Defense III: (Passive) Extended Range (only)
Astral Shell III (+30) - Defense (Lethal)
Shield of Mist III (+30) - Defense (Non-Lethal)
Attack II (Chosen Enemy):
Chant of the Ancients II
Level 14:
Energy Substitution IV: (detect 100%)
Astral Light
Devastating Attack I: +40
Angelic Blade I
Combat Buff II: (Defensive - Free Action)
Astral Shield II - (+20 to AC for attack - 1 per combat)
Training II: +15 to perception
Mind's Eye II
Level 15:
Locate II: Class Contact
Locate Ancestral Guardian II (Rare)
Detect Enemy IV: (Free Action)
Slaugh - (Random)
Detect Magic (Type) IV:
Astral Darkness
Divination IV: Object Location
Dowsing IV
Level 16:
Summoning Item II (Special): Spiritwall IV (Component)
Summon Golden Flower II (Astral)
Training (Combat) III:
4 attacks total
Crowd Control (Personal) IV:
Spiritwall IV
Level 17:
Special Ward (Teleport) II:
Planar Warding II (Teleport)
Creation IV: Weaken Object +40 critical / +40% damage
Disrupt Aura IV
Group Movement II: Hover
Siddhi II
Level 18:
Ambush IV: +40 Ambush
Phasing Strike IV
Combat Buff II (Ally Healing): +20 critical heal (1R)
Focus Heart Chakra II
Combat Training II: Attack - Flank - Blunt (S): (81+)
Enveloping Spirits II
Level 19:
Item Use II (Combat):
Attune Planar Crystal II
Locate II (Special Contact - Ancestral):
Spirit Guidance II
Level 20:
Use Item II: Psionic Crystal II (Yellow) (: +10 to Supernatural Saves)
Training I:
Alerteness I - (+10 on saves vs ambush)
Cure Fear II (Self): Additional Save +10
Chant of the Astral Dragon II
Level 21:
Combat Training III (Attack - Close - Martial):
Astral Soulblade III
Enhancement IV (Health - Planes Only): +120 Health
Planar Aura IV:
Stances II: (Attack)
Offensive Stance II
Training (Combat) IV:
5 attacks total
Cause Fear IV (Single):
Chant of Bhaya (Cause Fear)
Level 22:
Combat Training III (Attack - Close - Martial):
Astral Soulblade III
Gathering Bonus (Herbs) II: +10
Auadhi II
Level 23:
Creation V (Shelter):
Planar Oasis V
Training II:
Mind of the Void II: (+20 to saves vs daze)
Level 24:
Stances II: (Increase Armor Defense)
Defensive Stance II
Training III: +20 to perception
Mind's Eye III
Level 25:
Special Creation II (Protection - Etching):
Engraved Runes of Protection II
Activate Class Totem I:
Activate Ancestral Totem I