Medieval Fantasy RPG -

PL 1: Biiodag (40%) - +10% critical bonuses vs enemy
PL 1: Ambush (Slippery) +5
PL 1: Alertness (Slippery) +5
PL 1: Rebirth (Substitution) -
PL 1: Limited Tracking (Gobling) - 40%
PL 1: Negate Slippery Terrain -
PL 1: Special Mission - +40% influence (Racial) + Heritage reward used for rewards and titles -
PL 2: Material Coordination - Racial Armor (Limited) Animation (Reduce Weakness) +1
PL 3: Free Training - (x2 at Racial Capital) -
PL 4: Warding (Slippery) -
PL 5: Favored Terrain (Slippery) - +5 (max) on ambush and alertness -
PL 5: Activate Racial Totem -
PL 5: Special Mission - +20% influence (Racial) - Heritage reward used for rewards and titles - (Reward) Biodag Upgrade (75%)
PL 6: Material Coordination - Racial Armor (Limited) Slippery (Reduce Weakness) +2
PL 7: Free Training - (x2 at Racial Capital) -
PL 8: Warding (Gobling) -
PL 9: Detect Gobling (Instant) -
PL 9: Special Mission - +8% influence (Racial) - Heritage item used for rewards and titles - (Reward) Deru Guisarme Upgrade (68%)
PL 10: Material Coordination - Racial Armor (Limited) Slippery (Reduce Weakness) +3
PL 11: Free Training - (x2 at Racial Capital) -
PL 12: Boost Critical (vs Gobling) -
PL 13: Use of City Forge - (Free)
PL 13: Special Mission - +8% influence (Racial) - Heritage reward used for rewards and titles - (Reward) Deru Guisarme Upgrade (76%)
PL 14: Material Coordination - Racial Armor (Limited) Slippery (Reduce Weakness) +4
PL 15: Free Training - (x2 at Racial Capital) -
PL 16: Familiar - (Racial Mount) -
PL 17: Title - (Rider of the Hunt)
PL 17: Special Mission - +8% influence (Racial) - Heritage Item used for rewards and titles - (Reward) Biodag Upgrade (100%)
PL 18: Craft Architecture (Fairfolk) - Requires work at capital city
PL 19: Material Coordination - Racial Armor (Limited) Slippery (Reduce Weakness) +5 PL 20: Free Training - (x2 at Racial Capital) -

Racial Paragon: (Appointed by racial leader) extremely rare

PL 21: Racial Paragon Weapon (Artifact) - +25% critical bonuses vs enemy
PL 21: Favored Plane (The Pleasant Plane) - +5 on ambush and alertness
PL 21: Creation (Substitution) -
PL 21: Quest - +16% influence (Racial) - (Reward) Biodag Damage Upgrade (+10%)
PL 21: Divination (Gobling) -
PL 21: Title - (Leader of the Hunt) - if chosen)
PL 21: Free Training - (x2 at Racial Capital) -
PL 21: Planar Adaptation (Pleasant Plane)
PL 22: Racial Paragon Pet - ()
PL 22: Material Coordination - Racial Armor (Limited) EPT (Reduce Weakness) +5
PL 23: Unique Power (Instant) -
PL 23: Free Training - (x2 at Racial Capital) -
PL 24: Warding (Enemy) - 91%
PL 24: Free Training - (x2 at Racial Capital) -
PL 25: Create Racial Totem (Unique) -
PL 25: Favored Plane (Pleasant Plane) - +5 (max) on ambush and alertness -
PL 25: Free Training x 6 - (x 12 at Racial Capital) -