Humans of Xian Yang:
Physical: The typical human of Xian Yang is from 5 to 6 feet tall and 120 to 200 pounds. These stats can vary widely however. Their hair color can be vary from black, white, red, blue, or brown and their eyes are usually brown or black but occasionally they are bright colors.
Architecture and Art:
Capital:
Culture:
Customs: The people of Xian Yang have many customs. (see below)
Dress:
Women:
Men:
Enemies: Modred
Etiquette:
Special:
Faction Tokens:
Foods:
Goals:
Government:
History:
Holidays:
Major:
Minor:
Holy Places:
Honor:
Languages:
Laws: The laws of the Kingdom
Leader:
Magic Type:
Place of Origin: Xian Yang
Rituals:
Symbols:
Weakness (Modred Energy Type):
Weapons: Dao
PL 1: Racial Weapon (40%) Bec de Corbin - +10% critical bonuses vs Modred
PL 1: Ambush (Soft) +5
PL 1: Alertness (Soft) +5
PL 1: Honored Devotion (Substitution) -
PL 1: Limited Tracking (Modred) - 40%
PL 1: Negate Soft Terrain -
PL 1: Special Mission - +40% influence (Racial) + racial tokens used for rewards and titles -
PL 2: Material Coordination - Racial Armor (Limited) Enchanting Scorn (Reduce Weakness) +1 -
PL 3: Free Training - (x2 at Racial Capital) -
PL 4: Warding (Enchanting Scorn) -
PL 5: Favored Soft - +5 (max) on ambush and alertness -
PL 5: Activate Racial Totem -
PL 5: Special Mission - +20% influence (Racial) - racial tokens used for rewards and titles - (Reward) Racial Weapon Upgrade (60%)
PL 6: Material Coordination - Racial Armor (Limited) Enchanting Scorn (Reduce Weakness) +2 -
PL 7: Free Training - (x2 at Racial Capital) -
PL 8: Warding (Modred) -
PL 9: Detect Modred (Instant) -
PL 9: Special Mission - +8% influence (Racial) - racial tokens used for rewards and titles - (Reward) Racial Weapon Upgrade (68%)
PL 10: Material Coordination - Racial Armor (Limited) Enchanting Scorn (Reduce Weakness) +3
PL 11: Free Training - (x2 at Racial Capital) -
PL 12: Boost Critical (vs Modred) -
PL 13: Use of City Forge - (Free)
PL 13: Special Mission - +8% influence (Racial) - racial tokens used for rewards and titles - (Reward) Racial Weapon Upgrade (76%)
PL 14: Material Coordination - Racial Armor (Limited) Enchanting Scorn (Reduce Weakness) +4
PL 15: Free Training - (x2 at Racial Capital) -
PL 16: Familiar - (Racial Mount) -
PL 17: Title - (Minor)
PL 17: Special Mission - +8% influence (Racial) - racial tokens used for rewards and titles - (Reward) Racial Weapon Upgrade (84%)
PL 18: Craft Architecture (Racial) - Requires work at capital city
PL 19: Material Coordination - Racial Armor (Limited) Enchanting Scorn (Reduce Weakness) +5 PL 20: Free Training - (x2 at Racial Capital) -
Racial Paragon: (Appointed by racial leader) extremely rare
PL 21: Racial Paragon Weapon (Artifact) - +25% critical bonuses vs Modred
PL 21: Favored Plane (Eternal Rest) - +5 on ambush and alertness
PL 21: Eternal Damnation (Substitution) -
PL 21: Quest - +16% influence (Racial) - (Reward) Racial Weapon Upgrade (100%)
PL 21: Divination (Modred) -
PL 21: Title - (Major)
PL 21: Free Training - (x2 at Racial Capital) -
PL 21: Planar Adaptation (Eternal Rest) -
PL 21: Planar Adaptation (Eternal Damnation) -
PL 22: Racial Paragon Eternal Rest - (Attack)
PL 22: Material Coordination - Racial Armor (Limited) EPT (Reduce Weakness) +5
PL 23: Unique Power (Instant) -
PL 23: Free Training - (x2 at Racial Capital) -
PL 24: Warding (Eternal Damnation) - 91%
PL 24: Free Training - (x2 at Racial Capital) -
PL 25: Create Racial Totem (Unique) -
PL 25: Favored Plane (Eternal Rest) - +5 (max) on ambush and alertness -
PL 25: Free Training x 6 - (x 12 at Racial Capital)