Rules of Eternus (Influence)
Influence (Champion): Influence represents your ability to get people to do something through persuasion or coercion. Influence can be manifested through inner or outer beauty manifested with a clever use of words and gestures or through a sincere appeal to what is best for the community. It represents confidence and comfort in dealing with anything that comes. The power may be exemplified by the forceful charming of an enemy or by the gentle persuasion of a person who you want to help. Positive influence results in the doing of good works through the influence of a large group of people towards a needed goal. It can also be in the manipulation of the emotions of enemies to protect and defend a just cause. Evil influence results in the malicious spreading of hatred among groups and influencing a group to do what you want regardless of what’s in their best interest.
Note: Consoling someone who has been feared is an influence target but is usually unnessecery unless combat is likely to start again within a few rounds since they will come around on their own in ten rounds automatically.
Console Feared Person (Reason: Common T:50) +10
Console Feared Person (Reason: Uncommon T:75) +20
Console Feared Person (Reason: Common T:100) +30
Console Feared Person (Reason: Common T:125) +40