Critical Fumble (Combat)

Critical FumbleCritical Fumble - A critical fumble is an attack or other action that was delivered so poorly that it may cause the risk of falling, receiving damage or other negative effects. A critical fumble can be negated by the skill negate critical fumble or by other means.

01-19 Slip roll Agility 50% or slip and be stunned for 1 attack.
20-33 Stumble; Roll Reflex check DC 20, or stumble and be dazed for 1d6 rounds.
34-39 Trip; Shaken for 1d6 rounds.
40-44 Off Balance; roll Dexterity Check DC 18, or no action next round, and Flat-footed
45-49 Lose grip on weapon; roll Reflex Save DC 20, or no attack next round and flat-footed
50-54 Lose grip on weapon; roll Dexterity DC 20, or drop weapon, Provokes an attack of opportunity*
55-59 Lose grip on weapon; drop weapon, shaken for 1d4 rounds, provoke an attack of opportunity*
60-61 Dumbfounded by own ineptness. Will Save DC 20 or Slowed for 1d4 rounds.
62-63 Tangled with opponent; neither character attacks next round. If size difference, treat as 55-59+Flatfooted
64-65 Random Fluid gets in eyes if no helmet. Blinded 1d4 rounds or until cleared. Helmet as 62-63+Prov. AoO*
66-69 Weapon knocked away; consult grenade landing chart 2d20 in feet for distance+ Dazed 1 round.
70-74 Weapon breaks (base 100% -10% for superior weapon, -20% Masterwork, -20% for each “plus”or ability)
75-77 Hit Self; ½ damage + shaken 1d3 rounds
78-79 Hit self; normal damage + dazed 1d3 rounds
80 Hit self; auto-critical + stunned 1d3 rounds
81-83 Hit ally; ½ damage + provokes an AoO*
84-85 Hit ally; normal damage + provokes an AoO*
86 Hit ally; auto-critical + provokes an AoO*
87-88 Critical hit self+Slowed 1d2 rounds, Provokes an AoO*
89-90 Critical hit ally+ Stunned 1d2 rounds
91-92 Twist ankle; slowed for 10 rounds, Dex check DC 20 or fall Prone.
93-95 Trip and Fall; Prone, slowed for 1d3 minutes
96-97 Spectacular display provokes an AoO*, renders you prone, and slowed for 1d6 rounds
98 Knock yourself cold in a daring feat of incompetance. Helpless for 1d6 rounds.
99 Roll twice more.
00 Roll thrice more.