Fear Resistance: Fear distracts the body and mind causing a person who is feared to open themselves up to critical strikes until it is cured. You have an automatic chance to resist the effects of fear during combat and can roll again once per round once combat is ended. Fear continues until this save is made. See below for the most common targets. Note: Some fear powers have unique target numbers and additional effects or conditions of removal.
Note: Consoling someone who has been feared is an influence target (T:50 for common) and can give from +10 to +40 depending on the target but is usually unnessecery unless combat is likely to start again within a few rounds because they will come around on their own in ten rounds automatically.
Common Fear T-50: This is for magical or nonmagical poisons of the common type.
Uncommon Fear T-100: This is for magical or nonmagical poisons of the uncommon type.