Level and Efficiency: The entire system is based on two forms of measurement, each which scale from 1 to 100. The first number represent the current level. Level indicates the number of skills, attacks and etc of the monster, the skill level of the encounter, item, weapon or spell and the the second member gives the percentage of efficiency. They are both rated from 1-100% so numbers might be like the following. (One represents a very weak power while 100 means an envoy level power of near divine might. 100% represents the threshold between the upper limits of mortal power and 101+ represents divine power reserved for the most powerful of items empowered by avatars. Characters and monsters are rated by
Levels: Character and encounter levels represent the strength and experience of the character, monster or event as they progress from very nearly helpless to nearly invincible.
Character Levels: Character and encounter levels represent the strength and experience of the character, monster or event, as they progress from very nearly helpless level 1 character up the ranks to a to a grizzled and hardened veteran with 64 levels of experience under his belt that pushes the limits of mortal behavior. It is possible to go beyond 64th level but that requires nothing less that the direct assistance of an avatar and acceptance is not certain. Immortal characters are extremely rare and most people go an entire lifetime without meeting one. The same can be said for a high level mortal character for that matter. Adventuring is almost always an extremely dangerous business.
Mortal Character Levels (1-100): Mortal levels range from level one to 64 and become harder to obtain as you increase in levels. Characters usually start out at level 1.
Gaining Levels: Levels are gained quickly by characters that are gaining experience using their five active skill sets. These are movement, powers, skills, devotions and counters and are specific to each character. Your character quickly learns how to use their skills and many can progress quickly.
Average Level Gain: The average low level character can expect to gain at low levels one level per per four hour session. Remember however that level gain vary depending on what the character is doing. You receive minor advances when you increase a level unless that level is a power level.