Medieval Fantasy RPG Rules (Search)
Sanctuary: Sanctuary areas are the only place where Sanctuary Spells can be cast. Natural Healing inside is a sanctuary is halved and any buff spells can be cast up to five times more often than usual in this space.
Creator's Bonus: Once per rest powers uses can be used twice (as with a combat item) while in a specially prepared sanctuary of your own making.
Limits: Creator must have full access to the area warded and must not be harmed or disrupted during the casting. One ward of each type at a time. Area must not already be warded unless you have the permission of the caster or unless it is first dispelled. Caster must create the symbol manually, using precious metal and gem dust as an inlay. (Costs 10 gold)
Methods: To perform a ward you recite the mystical words tied to the ward while tracing the runes and mystical diagrams on the area to be warded using the appropriate materials. Then once prepared you activate it by burning incense and herbs in a specially prepared urn and chanting while making the appropriate gestures and walking the perimeter of the ward.