Medieval Fantasy RPG -
Stances - Stances help a person to create advantages in combat and out. Stances have no real powers of their own besides controlling the distance that can be moved by a player and giving bonuses for particular actions. Movement abilities dictate how your character moves and are designed to give advantages depending on the one chosen. Choosing the right movement type is critical to accomplishing your goals. Some movement abilities may help you defend or take the offense in the heat of combat while others may help you gain non combat related advantages such as speed or stealth.
Note: Stances can only be changed at the beginning of the round unless you have the instant stance change ability.
NONCOMBAT
OPTIONAL