Medieval Fantasy RPG Rules (Swimming)

physical skill swimmingSwimming: Swimming can be a useful skill and can prevent a dangerous condition when trained in particular when trying to swim in fully equipped armor. Swimming also trains in the use of revival techniques for use against people who have drowned.

T-0: Dog Paddle: (10 minutes -5 per turn afterwards (Max -50)
T-10: Sounding: Guess the depth of water up to 120 feet using a rock and string.
T-30: Stay Underwater (1 min -10 each time)
T-45: Dive Basic: (10 feet)
T-55: Perform Basic Revival Technique
T-55: Dive Easy: (30 feet)
T-60: Underwater Combat (without magic)
T-65: Stopping a Fall (Soft): (21-50 feet) Once per fall: (No Damage)
T-70: Sounding: Guess the depth of water up to 120 feet using perception based on shades of color. (+50 at night)
T-75: Dive Advanced: (60 feet)
T-80: 120' Jump (Down): Jump down to a lower area. Float to surface if successful.
T-85: Stopping a Fall (Soft): (51-120 feet) Once per fall: (No Damage)
T-95: Miracle Landing(Soft): (120+ feet) Once per fall: (10% damage from fall)

Modifiers: (Improve)
(-10) Backstroke (Full Round: Same distance)

Modifiers: (Reduce)
+10 - Butterfly Stroke (x2 movement)
+20 - Carry 50% of max weight secured to your back.
+30 - Carry a shifting load like a person secured to your back. (Plus weight)
+40 - Carry 100% of max weight secured to your back.
+50 - Navigate Common Terrain.
+100 - Navigate Uncommon Terra