Medieval Fantasy RPG -

Negative Effects Chart - When a character is knocked into negative strike points during combat, he or she must roll from the negative effects chart to see if they have a serious injury. Another roll is made each time a character takes a critical strike. These injuries stack with one another,

Natural Recovery: Natural Recovery Requires One day per point on the chart (highest of multiple).

Curing a Negative Effect

01-04) Exhausted - You are exhausted and must rest soon.
05) Bruised Kidney - You have some strong pain in the side of your lower back. (-10 to attack)
06) Broken Ribs - You have some strong pain in your chest and your breathing feels shallow. (-10 to attack)
07) Internal Hemmorhage (Minor) - You have some strong pain in your stomach. (-10 to attack)
08) Gaping Wound - You have a huge gaping wound that is gushing blood. (-50 on evasion)
09) Deafened - You have been hit in the head and can no longer hear. (-10 on perception / -2 on alertness)
10) Concussion - You have been struck in the head and feel dizzy and nauseated. (-10 to attack / -10 to armor)
11) Cracked Skull - You have been struck in the head and feel very dizzy and nauseated. (-20 to attack / -20 to armor)
12) Internal Hemmorhage (Major) - You have some severe pain in your stomach. (-50 to attack)
13) Blinded - You have been hit in the eyes and can no longer see. (-10 on perception / -2 on alertness / -10 to attack / -10 to armor)
14) Fractured Arm - You have severe pain down your arm and can barely use it. ( -50 to attack / -20 to armor)
15) Fractured Leg - You have severe pain down your leg and can barely use it. ( -20 to attack / -50 to armor)
16) Broken Arm - You have severe pain down your arm and cannot use it. ( -50 to attack / -20 to armor)
17) Broken Leg - You have severe pain down your leg and cannot use it. ( -20 to attack / -50 to armor)
18) Severe Head Trauma - You have been struck in the head and feel very dizzy and nauseated and can barely see. (-50 to attack / -50 to armor)
19) Severed Jugular - Your jugular vein has been cut and must maintain constant pressure or you will bleed out. (30SP per round and 120SP per attack (if you attack). -50 to attack / -50 to armor)
20) Roll again twice