Medieval Fantasy RPG -

Mirrored Movement II
Save: Strength (+10)
Type: Combat
Range: Extended (200’)
Methods: Gestures, Concentration,
Sacrifice: No
Duration: One round
Time: One instant action
Focus: One metal ingot (uncommon)
Target: Up to eight creatures
Limits: Once per combat

Effect: On your initiative you begin to mirror the movements of one opponent to enter their personal space and to limit the number of opponents that can attack you to one. You choose one attacker and the remaining attackers must roll a save (class). Enemies that fail will be forced to attack other targets or take other actions on the next round.

Note: You must stay close to the enemy.