Magical Item (Medicine)
Medicine I
Efficiency: Common +1 (100c)
Slot: Held
Item Training: No
Quantity: 10
Type: Varies (see below)
Value (x20) / Rarity (x2): 4 Ru
Weight: 1.0 lbs
Durability: Uncommon
Aura: None
Magical Mark: None
Concealment: None
Normal Uses: additional +5 on next five days healing
Special Uses:
Limits: Once per Day per Target / Medicines must be kept in their vials or they will evaporate in 1 week or less.
Effect: Varies
Critical: (99-00) additional +10 on next five days healing
Description: This tiny package contains medicine that glows softly when held up into the light.
Note:
GM Notes: xxxx