Magical Item (Medicine)

Medicine IImedicine
Efficiency: Common +2 (100c)
Slot: Held

Item Training: No
Quantity: 10
Type: Varies (see below)
Value (x20) / Rarity (x2): 8 Ru

Weight: 1.0 lbs
Durability: Uncommon

Aura: None
Magical Mark: None
Concealment: None

Normal Uses: additional +10 on next five days healing
Special Uses:
Limits: Once per Day per Target / Medicines must be kept in their vials or they will evaporate in 1 week or less.
Effect: Varies

Critical: (99-00) additional +10 on next five days healing

Description: This tiny package contains medicine that glows softly when held up into the light.
Note
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GM Notes
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