Medieval Item (Drink)
Healing Tonic II
Efficiency: Common +2 (100c)
Slot: Held
Item Training: No
Quantity: 10
Type: Consumable Drink
Value (x2) / Rarity (x1): 8 Ru
Weight: 0.1 lbs
Durability: Common
Aura: None
Magical Mark: None
Concealment: None
Normal Uses: Healing (Slow) x4
Special Uses: Healing (Fast)
Limits: Once per Combat per Target / Potions must be kept in their vials or they will evaporate in 1 week or less. Only 1 healing potion per level can be taken during a single combat. After that they do only 1% of their healing.
Effect: Healing +50 (+5 per 1%)
Critical: (Healing 96-00)
Description: This tiny glass vial contains a thin bluish liquid that glows softly when held up into the light.
Note:
GM Notes: xxxx