Medieval Item (Drink)

Healing Tonic IIImedieval cloth armor
Efficiency: Common +3 (100c)
Slot: Held

Item Training: No
Quantity: 1
Type: Consumable Drink
Value (x3) / Rarity (x1): 12 Ru

Weight: 0.1 lbs
Durability: Fragile

Aura: None
Magical Mark: None
Concealment: None

Normal Uses: Healing (Slow) x4
Special Uses: Healing (Fast)
Limits: Once per Combat per Target / Potions must be kept in their vials or they will evaporate in 1 week or less. Only 1 healing potion per level can be taken during a single combat. After that they do only 1% of their healing.
Effect: Healing +75 (+5 per 1%)

Critical: (Healing 96-00)

Description: This tiny glass vial contains a thin bluish liquid that glows softly when held up into the light.
Note
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GM Notes
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