Magical Item (Medicine)

Medicine Xmedieval cloth armor
Efficiency: Uncommon +10 (100c)
Slot: Held

Item Training: No
Quantity: 10
Type: Varies (see below)
Value (x100) / Rarity (x2): 4Au

Weight: 1.0 lbs
Durability: Fragile

Aura: None
Magical Mark: None
Concealment: None

Normal Uses: additional +50 on next five days healing
Special Uses:
Limits: Once per Day per Target / Medicines must be kept in their vials or they will evaporate in 1 week or less.
Effect: Varies

Critical: (81-00) additional +25 on next twenty days healing

Description: This tiny package contains medicine that glows softly when held up into the light.
Note
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GM Notes
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