Character Training

training target magicalPlayer Skills: You start play with 8 player skill points and add 2 per PL every power level thereafter. There are many player skills that any player can train in and most can be taken up to uncommon by any character type of up to uncommon in skill.

Common Player Skills:
Alertness I
Altered State I
Ambush I
Animal: Bird I
Animal: Feline I
Animal: Feral I
Animal: Mount I
Animal: Serpent I
Appraisal I
Armor (Cloth) I
Armor (Light) I
Armor (Medium) I
Armor (Heavy) I
Artistry I
Blindfighting I
Class Item I
Climbing I
Critical Strike I
Detect Aura Concealment I
Disguise I
Dual Hand I
Ecology I
Energy Substitution (Elemental) I
Evasion I
Find Secret Areas I
Find Forgery I
Group Alertness I
Group Ambush I
Group Initiative I
Group Perception I
Group Stealth I
Handwriting Analysis I
Information Gathering I
Jumping I
Linguistics I
Medical (Animal) I
Medical (Humanoid) I
Medical (Plant) I
Meditation I
Planar Adaptation I
Planar Casting I
Pronefighting I
Pursuit I
Read Lips I
Reduce Weakness I
Religion I
Resistance Training I
Riding I
Running I
Senses I
Shield (Cloth) I
Shield (Light) I
Shield (Medium) I
Shield (Heavy) I
Sleep I
Speed Boost I
Stealth I
Swimming I
Tactics I
Taunting I
Tracking (Class Enemy) I
Wayfaring I
Weapon (Small: Blunt) I
Weapon (Large: Blunt) I
Weapon (Small: Entangling) I
Weapon (Large: Entangling) I
Weapon (Small: Fist) I
Weapon (Large: Fist) I
Weapon (Small: Piercing) I
Weapon (Large: Piercing) I
Weapon (Any: Range) I
Weapon (Small: Slashing) I
Weapon (Large: Slashing) I
Weapon (Unarmed Conditioning) I