Medieval Fantasy RPG -

Analyze Behavior II
Power Level:
Accuracy: Uncommon
Bonus:
Activation Word:
Type:
Range: Extended (200')
Methods: Mental, Concentration, Intellect
Sacrifice: No
Duration: Instant
Time: One free action
Area of Effect: One enemy
Focus: Enemy
Target: One unintelligent creature with no known speech process.
Limits: You must be able to see the creature unimpared from the same plane and location. One attempt per rest. Once per creature

Effect: You gain a chance to analyse the behavior of an unintelligent creature and see what its alignment and obvious goals might be.

Note: This does not allow for communication and just gives clues to what the individual creature may be doing or what it may be after. A failure may result in partially or wildly inacurate information. Rolls are made by the GM.