Magical Jewelry (Charm)

Weaponcatcherweaponcatcher
Efficiency: Uncommon +9 (100c)
Slot: Charm

Item Training: Yes
Quantity: 1
Type: Magical Charm
Value (x20) / Rarity (x2): 32 Pa

Weight: 0.1 lbs
Durability: Uncommon

Aura: Uncommon
Magical Mark: Dane | Dragon's Bay
Crafter: Jeweler (Uncommon)
Concealment: Item Invisibility II

Normal Uses: Immune to critical miss | +25 on Resistance vs Fumble on a perfect miss or to Disarm to equipped weapon only (At Will)
Special Uses:
Limits:
Effect: None

Critical:

Description: These two ruby gemstones have an engraving of two crossed swords on one and a goblet on the other. The one with the two swords has a large band of metal attached around the size of a hman wrist and the other a small one about the size of a weapon hilt. They are equipped by wearing one on the wrist and the other on the weapon to be protected assigning it to the charm slot.
Note
: When equipping the weaponcatcher and activating it the weapon and person glows with red energy for one round. This ingenious device works when the two gems are separated causing the weapon to be summoned back to the item through a very limited type of teleport magic allowing the person who fumbles a second chance to to grasp the item. Note: A failure means that the weapon falls to your feet instead of flying in a random direction.

GM Notes: xxxx