Character Powers (Ancestral Guardian)
Ancestral Guardian Powers List by Level
	                  
 Level 1:
Level 1:
		                
		              Stance (Covering) II:
		                Take Cover II
Training (Special):
		                  Tracking (Class Enemies) IV
		                  
		                  Use Item (Ability Boost) I: (+5 to Supernatural Saves)
            Psionic Crystal I (Green)
	                      
		                  Medium Armor II:
		                  Medium Shield II:
                          Medium Slashing Weapons II:
                          
                        Combat Training II (Attack - Close - Martial):
                        Astral Soulblade II
                        
                        Energy Substitution IV: (detect 100%)
                        Salt
  
                        
                        Summoning I: (Astral Water): Heal (astral) / Drink (all)
                        Astral Rains I
		              
Defense: AOE
Shield of the Ancients II - Defense (Lethal)
		                Psionic Shield II - Defense (Non-Lethal)
		                
		                Read Aura:
		              100% - Detect PL (Free)
100% - Detect Soul (Free)
100% - Detect Alignment (Free)
		              
		              Level 2:
		              
		              Stances I: (Attack)
                      Offensive Stance I
		              
		              Enhancement (Meditation IV) Quick Rest (180%)
Chant: Ohm (silent)
Meditation IV:
		              
		              Detect Energy Type IV:
		              Ooze
		              
		              Energy Substitution IV: (detect 100%)
                      Ancestral Energy
                      
		              Enhancements (Enhanced Constitution IV):
 Attune Mind and Body IV: +80 Health
		              
		              Combat Buff IV (Defensive - Ally - Free Action): 
                      Focus Root Chakra - Bend Space IV
Summoning II (Limited):
		                Summon Class Weapon II (Astral Soulblade)
		                
		                Level 3:
		                
		              Creation IV (Shelter):
		              Planar Oasis IV
		              
		              Communication (Undead) IV:
                      Automatic Writing IV
		              
Boost: 
	                    Boost Critical (Entranced)
Stance (Ancestral) IV:
                        Focus Solar Chakra IV
		                
		                Detect Magic (Type) IV:
                        Profane Spirits
                        
                        Detect Enemy IV: (Free Action)
                        Occultist- (Intelligent)
		                
		                Level 4:
		                
		              Stances I: (Increase Armor Defense)
                      Defensive Stance I
		              
		              Healing Buff (Party - Critical - Out of Combat):
                      Focus Sacral Chakra II
		              
		              Item Training II (Combat):
Talisman (Combat) II:
Combat Training (Attack - Long) II:
Blazing Astral Talisman II
		              
		              Combat Buff (Offensive - Self - Critical):
		              Chant of Fury IV
Training I: +10 to perception
		              Mind's Eye I
		              
Boosts I: 
                        Boost Armor I
                        
Locate I: Class Contact
Locate Ancestral Guardian I (Uncommon)
		              
		              Level 5:
Training (Combat) I:
2 attacks total | +25 Health | +5 Resists | 
Creation II (Extradimensional Storage): 
                        Astral Vault II
                        
Detect Aura Concealment III:
Eyes of the Ancients III
Combat Buff (Offensive - sacrificial Power):
Jagara  IV
Training I:
Mind of the Void I: (+10 to saves vs daze)
Crowd Control (Group) III:
Dazzling Starlight III
Weapon Training (Range - Medium) II: +8 to hit
Astral Seal II
Level 6:
Boost I: 
                        Boost Attack I
                        
                        Energy Substitution IV: (detect 100%)
                        Consecration
	                    
	                    Combat Training (Attack) IV: AOE
	                    Astral Shockwave IV
	                    
	                    Recovery II (Effect):
                        Recovery (Entangled) II
                        
                        Summoning (Ancestor) II:
                        Ancestral Ghost II
		                
		                Level 7:
Detect Enemy IV: (Free Action)
                        Draugr - (Intelligent)
                        
                        Detect Magic (Type) IV:
                        Desecration
                        
                        Communication (Telepathic) II: 
Mental Focus II
Personal Detaunt II:
Soothing Whispers II
Locate Place (Planar Rift) II : 
Read Aura II
Stance (Quick Teleport) IV: +40 feet
Ghostwalk IV
		              
		              Level 8:
		              
		              Movement (Levitation) III:
		              Transvection III
		              
		              Leadership Stance II: (Alertness +10)
                      Silver Cord II
		                
		                Energy Substitution IV: (detect 100%)
                        Psychic Positive
Detect Trap (Supernatural) IV:
	                  Locate Psionic Well IV
	                  
	                  Movement (Object) II:
                      Psychokinesis II
                      
                      Use Item (Crystal Ball) II: (Object Ownership)
                      Remote Viewing II
		              
		              Level 9:
		              
		              Read Aura (Influence) II:
		              Psychometry II
		              
		              Communication (Distance - Limited - Ally) II:
		              Omen II
		              
		              Weapon Training: Fist Weapon II (Martial) +4 attack
                      Katar  II
		              
		              Detect Enemy IV: (Free Action)
                      Gallu - (Intelligent)
		              
		              Detect Magic (Type) IV:
                      Psychic Negative
Boost I: Class Enemy
                        Boost Critical (vs Class Enemy) I
Level 10:
		                  
	                    Create Terrain (Unsteady) II:
                          Touch of the Ancients II
		                  
	                    Summon (Object) IV:
                          Summon (Object) Improved
		                  
                          Energy Substitution IV: (detect 100%)
                          Channeling
                        
                      Boost (Stealth) II:
                      Astral Cloak II
                      
                      Negate Terrain (Unsteady) IV:
                      Steady Countenance IV
                      
                      Crafting Bonus I (Artificer): +5  artificer
                      Planetouched I
		              
		              Level 11:
		              
		              Detect Enemy IV: (Free Action)
                      Possessor - (Random)
		              
		              Detect Magic (Type) IV:
                      Possession
		              
		              Training (Combat) II:
3 attacks total
Fast Warding (Occult) II: +10 to criticals
		                Circle of Astral Protection II
		                
		              Healing (AOE) II: +20
		              Spirits of the Fallen II
		              
		              Level 12:
		              
		              Energy Substitution IV: (detect 100%)
                      Mystical Power
		                  
	                    Training (Healing - Special) II:
	                    Altered State II
                        
                      Attack II: Medium (Special - Familiar +50% damage)
                      Claws of Mist II
	                    
                        Attack Training II (Perfect - Follow Up - +20 +effect)
                        Phantom Attack II
	                    
		                  Level 13:
	                      
		                  Detect Enemy IV: (Free Action)
		                  Evil Spirit - (Random)
	                      
		                  Detect Magic (Type) IV:
	                      Occult Energy
Defense III: (Passive) Extended Range (only)
Astral Shell III (+30) - Defense (Lethal)
	                  Shield of Mist III (+30) - Defense (Non-Lethal)
	                  
	                  Attack II (Chosen Enemy):
                      Chant of the Ancients II
		              
		              Level 14:
		              
		              Energy Substitution IV: (detect 100%)
                      Astral Light
		              
		              Devastating Attack I: +40
		              Angelic Blade I
                      
                      Combat Buff II: (Defensive - Free Action)
                      Astral Shield II - (+20 to AC for attack - 1 per combat)
                      
                      Training II: +15 to perception
                      Mind's Eye II
		              
		              Level 15:
		              
		              Locate II: Class Contact
		              Locate Ancestral Guardian II (Rare)
		              
		              Detect Enemy IV: (Free Action)
                      Slaugh - (Random)
		              
		              Detect Magic (Type) IV:
                      Astral Darkness
		              
		              Divination IV: Object Location
                      Dowsing IV
                      
                      Level 16:
                      
                      Summoning Item II (Special): Spiritwall IV (Component)
                      Summon Golden Flower II (Astral)
		              
		              Training (Combat) III:
4 attacks total
Crowd Control (Personal) IV:
Spiritwall IV
		              
		              Level 17:
Special Ward (Teleport) II:
                        Planar  Warding II (Teleport)
                        
                        Creation IV: Weaken Object +40 critical / +40% damage
                        Disrupt Aura IV
                        
                        Group Movement II: Hover
                        Siddhi II
                          
                          Level 18:
                          
                          Ambush IV: +40 Ambush
Phasing Strike IV
Combat Buff II (Ally Healing): +20 critical heal (1R)
Focus Heart Chakra II
Combat Training II: Attack - Flank - Blunt (S): (81+)
Enveloping Spirits II
		                
	                    Level 19:
Item Use II (Combat):
                        Attune Planar Crystal II
                        
                        Locate II (Special Contact - Ancestral):
                        Spirit Guidance II
		                
		                Level 20:
Use Item II: Psionic Crystal II (Yellow) (: +10 to Supernatural Saves)
		                  
	                    Training I:
                          Alerteness I - (+10 on saves vs ambush)
                          
                          Cure Fear II (Self): Additional Save +10
                        Chant of the Astral Dragon II
		                
		                Level 21:
		                
		              Combat Training III (Attack - Close - Martial):
                      Astral Soulblade III
		              
		              Enhancement IV (Health  - Planes Only): +120 Health
Planar Aura IV:
		              
		              Stances II: (Attack)
                      Offensive Stance II
                      
                      Training (Combat) IV:
5 attacks total
Cause Fear IV (Single):
Chant of Bhaya (Cause Fear)
		              
		              Level 22:
		              
		              Combat Training III (Attack - Close - Martial):
                      Astral Soulblade III
		              
		              Gathering Bonus (Herbs) II: +10
		              Auadhi II
                        
                        Level 23:
		              
Creation V (Shelter):
                        Planar Oasis V
                        
                        Training II:
Mind of the Void II: (+20 to saves vs daze)
		              
		              Level 24:
		              
		              Stances II: (Increase Armor Defense)
                      Defensive Stance II
		              
		              Training III: +20 to perception
                      Mind's Eye III
		              
Level 25:
Special Creation II (Protection - Etching):
                        Engraved Runes of Protection II
                        
Activate Class Totem I:
Activate Ancestral Totem I
		              
