Uncommon Items (+6 to +10)  By Slot
				      
 Armor Slots (10):
Armor Slots (10): 
				      Cloth Armor (Uncommon)
			          Light Armor (Uncommon)
			          Medium Armor (Uncommon)
 
			          Heavy Armor (Uncommon)
					    Held (2): Primary and Secondary (Shield or weapon) 
					    plus Spellbooks, Martial Training Tokens, They must be on your person somewhere.
					    
				        Primary |  Secondary | Both
				         Blunt  (Uncommon)
Blunt  (Uncommon)
                        Entangling  (Uncommon)
Piercing  (Uncommon)
 Slashing (Uncommon)
Fist  (Uncommon)
Large Weapons  (Uncommon)
Class Weapons  (Uncommon)
				      
				      Jewelry Slots (6):
				       Ears (Uncommon)
Ears (Uncommon)
                      Finger  (Uncommon)
Neck  (Uncommon)
 Waist (Uncommon)
Wrist  (Uncommon)
				      
Adornments (8):
18) Ancestral Totem -  Ancestral Spell
					      19) Back - Class Spell
					      20) Charm - Illumination / Travel (OOC) / Movement
					      Illumination: Light Gem (+6) / Greater Light Gem (+7) /Magical Lantern (+9) / Moonlight Dragon Charm (+10) / 
					      Travel (OOC): Red Horse Statuette (+6) / Brown Horse  Statuette (+8) / Black Horse Statuette (+10) / 
					      Movement: Angel Wing Seal (+10) / 
					      21) Class Totem - Class Special  / Common: None
					      22) Collar - Immune to Critical (Elemental Energy Type),
  Star Etched Collar (+10)
					      23) Face - Taunt / Detaunt
					      Taunt: Tribal Paint (+6) / Tribal War Paint (+7) / Silver War Mask (+8)
  Detaunt: Copper  Mask of Serenity (+6) / Bronze Mask of Serenity (+7) / Aura of Serenity  (+8)
					      24) Forehead - Resistance: Influence         
  Feathered Headband  (+6) /  Silver Vine Headband (+7) /  Jeweled Coronet (+8)
					      25) Tattoo - Resistance:          Supernatural
  Tribal Band   (+6) /  Symbols of Protection (+8) /  Ghost Mark (+10)
			          
Worn (6): Magical Item Containers (1-50 items), Special containers (2-200 if a type), / Water / Writing (Special)
				      26-31) Item Containers (6)
				      
				      Item: 
				      Special: 
			          Water: 
			          Writing (Special): 
					  
Attachments (3): Climbing / Crafting Protection / Snow Travel /
32) Boot covers
				      Climbing: Climbing Boots +4 / Climbing Boots +5 / 
				        Crafting: Protective Boot Covers +4 / 
				        Protective Boot Covers +5 / 
				        
		              Enviornmental Protection: Snow Boots +4 / Snow Boots +5 / 
			          33) Glove covers
			          Climbing: Climbing Gloves +4 / Climbing Gloves +5 / 
Crafting: Protective Glove Covers +4 / 
				        Protective Glove Covers +5 / 
				        
Enviornmental Protection: Snow Gloves +4 / Snow Gloves +5 / 
34) Waist covers
					  
Ranged (2):
					    Weapons: 
						  Dragon's Claw (Crossbow) / Spear / Javelin / Dart / Blowgun / Throwing Axe / Shuriken / Throwing Knife / Wristbow /  Sling / Longbow / Short bow /  Horse Bow / Recurve Bow /
					    Magical: 
					    Elemental Runestone / Elemental 
34) Ranged Weapon
			          35) Ammo
Consumable (6): Cure Health / Cure Poison / Cure Fear / Cure Disease / Water Breathing /  Boost Perception (Damage Type) / Boost Perception (Invisible) / Boost Animal Friendship / 
                        
 36-41) Consumable
				      
Incendiary (6): Candle of Protection / Pepper Bomb / Poison Detection / Smoke Bomb / Flash Bomb / Boost Perception (Invisible) / Boost Perception (Illusion) /
                        
42-47) Incendiary

