Proeliator Class Powers

Proeliator Powers (PC1) List by Level

proeliator powersLevel 1:

Training (Special) IV: +40
Ground Fighter IV

Heavy Shield II:
Heavy Armor II:
Fist Weapons II (Martial)

Stance (Covering) II:
Take Cover II

Training II (Class Weapon)
Power Infused Gauntlets of Strength (Uncommon)

Touch Fist Attack II (Martial) +20% damage
Thunder Strike II

Enhancements V:
Enhanced Constitution V: +100 Health

Defense: AOE
Blocking - Defense (Lethal)
Slipping - Defense (Non-Lethal)

Energy Substitution IV: (detect 100%)

Read Aura:
100% - Detect PL (Free)
100% - Detect Soul (Free)
100% - Detect Alignment (Free)

Noncombat Buff IV (Armor Vulnerability Protection):
Secure Armaments IV

Level 2:

Stances I: (Increase Armor Defense)
Defensive Stance I

Cause Poison (Single Enemy) II:
Weaken Ch'i II

Detect Energy Type IV

Energy Substitution IV: (detect 100%)
Chi Positive (Order)

Boost Attack (Ally) II: Attack
Bolster Ch'i II

Influence Bonus (Defeated Enemy) II: +20
Intimidating Countenance II

Summon II (Limited):
Summon Class Armor II (Proeliator)

Level 3:

Combat Training (Close Attack) II: +81 critical
Warhammer II

Enhancements II (Resist Knockdown): +20
Balanced II

Recovery II (Effect):
Recovery (Knockdown) II

Combat Training (AOE - Front Attack) II: 81+ critical
Sweeping Blades II

Enhancement (Break Barricades) II: +20
Body of Steel II

Detect Magic (Type) IV:
Chi Negative (Chaos)

Detect Enemy IV: (Free Action)
Rager - (Intelligent)

Level 4:

Combat Maneuver (Defensive - Ally) II: +4 self / +4 ally
Guardian II

Special Defense (Self) II: Damage Ward (up to devastating)
Sigil of Iron II

Training II (Class Weapon):
Bladed Boots II

Resistance Bonus (Lifting Heavy Objects) II: +20
Uncanny Strength II

Close Attack (Limited) II: +20 attack / 71+ crit / +20% dam
Blood Vengeance II

Stances I: (Attack)
Offensive Stance I

Boost I:
Boost Critical (Knockback) I

Leadership Stance II: (Resist Knockdown) +20
Mountain Stance II

Level 5:

Boosts I:
Boost Armor I

Edged Weapon II (Temporary): +4 perfect (first strike only)
Razor's Edge II

Close Attack (Fist Weapon) II: +8 attack
Hammerfist II

Training (Instant Stand) II: Free Action
Quickened Stance II

Enhancement IV: (Perception bonus while sleeping) +40
Light Sleeper IV

Profession Bonus (Construction) II: +10
Hearty Physique II

Level 6:

Boost I:
Boost Attack I

Energy Substitution IV
: (detect 100%)
Inner Strength

Training (Combat) I:
2 Attacks Total / +5 Main Ability Training

Boost Abilities (Known Area) II:
Sentry Training II

Detect Enemy IV: (Free Action)
Externus - (Random)

Detect Magic (Type) IV:
Tainted Strength

Level 7:

Defense I: Extended Range (Only) +10
Cover Up I - Defense (Lethal) +10
Transluscent Shield (Ch'i) I - Defense (Non-Lethal) +10

Combat Buff Bonus Critical (Self - Inanimate Object) IV:
Applied Force IV

Energy Substitution IV: (detect 100%)
Divine Might

Emergency Healing II (Self):
Jolt of Adrenalin II

Boost Perfect (After Perfect) II:
Sigil of Magma II

Speed Boost (Limited) II: +4 (1R)
Rapid Response II

Level 8:

Negate Terrain (Close) IV
Tunnel Fighter IV

Move / Attack (Limited) II: +40% damage / 51+ crit
Elbow Strike II

Boost Party Health (Limited) II:
Sigil of Heroic Zeal II

Enhancement (Negative Health) II:
Presence of Mind II - +20 to resist and +10 to Armor

Detect Enemy IV: (Free Action)
Warlord - (Random)

Detect Magic (Type) IV:
Brute Force

Level 9:

Defense (Limited) IV: +40 armored defense (1C)
Shield Block IV

Energy Substitution IV: (detect 100%)
Inner Power

Locate I: Class Contact
Locate Proeliator I (Uncommon)

Healing (Neg. Health - In Combat) III:
Battle Fervor III

Personal Crowd Control II: (1C)
Mirrored Movement II

Attack II (Chosen Enemy):
Ch'i Strike II

Level 10:

Stances I: (Attack)
Stealthy Stance I

Touch Attack (Prone Enemy) III: +60% damage (C-51+)
Knee Drop III

Weapon Training II (Class Weapon):
Knee Spikes II

Boost I: Class Enemy
Boost Critical I

Detect Enemy IV: (Free Action)
Dragonspawn - (Intelligent)

Detect Magic (Type) IV:
Dark Forces

Level 11:

Energy Substitution IV: (detect 100%)
Holy Resistance

Locate II: Class Contact
Locate Proeliator II (Rare)

Training (Combat) II:
3 Attacks Total / +5 Main Ability Training

Training (Special) V: (+30) No Minuses
Ground Fighter V

Influence Bonus (Defeated Enemy) III: +30
Intimidating Countenance III

Level 12:

Leadership Stance IV (Break Barricades): +40
Charging Stance IV

Enhancement Movement (OOC) II: +20%
Swift Traveler II

Detect Enemy IV: (Free Action)
Hellborn - (Intelligent)

Detect Magic (Type) IV:
Hellish Fury

Level 13:

Energy Substitution IV: (detect 100%)

Special Creation (Material Coordination - Void) II:
Void Shield II

Touch Fist Attack III (Martial) +30% damage
Thunder Strike III

Locate Contact II (Laborer):
Locate Laborer II (Uncommon)

Level 14:

Detect Enemy IV: (Free Action)
Broodling - (Random)

Detect Magic (Type) IV:

Combat Training (Close Attack) III: +71 critical
Warhammer III

Combat Maneuver (Defensive - Ally) III: +6 self / +6 ally
Guardian III

Level 15:

Close Attack (Fist Weapon) III: +12 attack
Hammerfist III

Long Range Energy Attack II (Martial): +71
Sphere of Force II

Cause Poison (Single Enemy) III:
Weaken Ch'i III

Level 16:

Speed Boost (Limited) II: +6 (1R)
Rapid Response III

Training (Combat) III:
4 Attacks Total / +5 Main Ability Training

Training Massive Shield II:
Massive Shield II

Level 17:

Defense II: Extended Range (Only) +20
Cover Up II - Defense (Lethal) +20
Transluscent Shield (Ch'i) II - Defense (Non-Lethal) +20

Move / Attack (Limited) II: +60% damage / 41+ crit
Elbow Strike III

Training (Identify Warrior's Totem) III:
Collector III

Level 18:

Training (Instant Stand) II: Free Action
Quickened Stance III

Enhancement (Negative Health) III:
Presence of Mind III - +30 to resist and +15 to Armor

Extended Use: +1 per combat
Shield Block IV

Level 19:

Personal Crowd Control III: (1C)
Mirrored Movement III

Enhancement Movement (OOC) III: +30%
Swift Traveler III

Stances II: (Increase Armored Defense)
Defensive Stance II

Level 20:

Stances II: (Attack)
Stealthy Stance II

Combat Buff (Party Resist Critical) IV: (one round - 1C)
Guardian Spirit IV

Limited Counterattack (Knockdown Close) II: +20% damage
Spinning Kick II

Level 21:

Stances II: (Attack)
Offensive Stance II

Combat Training (AOE Attack) II: 81+ critical
Warcry II

Training (Combat) IV:
5 Attacks Total / +5 Main Ability Training

Level 22:

Combat Training (AOE - Front Attack) II: 71+ critical
Sweeping Blades III

Enhancement (Conceal Self - Class Enemy) II: +20
Concealing Aura II

Level 23:

Touch Fist Attack IV (Martial) +40% damage
Thunder Strike IV

Locate Contact II (Military):
Locate Contact II (Military)

Level 24:

Combat Training (Close Attack) IV: +61 critical
Warhammer IV

Combat Maneuver (Defensive - Ally) III: +8 self / +8 ally
Guardian IV

Level 25:

Enhancement (Bleeding Critical): +30%
Twist the Knife III

Activate Class Totem I:
Activate Massive Gates I