Proeliator Class Powers
Proeliator Powers (PC1) List by Level
Level 1:
Training (Special) IV: +40
Ground Fighter IV
Heavy Shield II:
Heavy Armor II:
Fist Weapons II (Martial)
Stance (Covering) II:
Take Cover II
Training II (Class Weapon)
Power Infused Gauntlets of Strength (Uncommon)
Touch Fist Attack II (Martial) +20% damage
Thunder Strike II
Enhancements V:
Enhanced Constitution V: +100 Health
Defense: AOE
Blocking - Defense (Lethal)
Slipping - Defense (Non-Lethal)
Energy Substitution IV: (detect 100%)
Magma
Read Aura:
100% - Detect PL (Free)
100% - Detect Soul (Free)
100% - Detect Alignment (Free)
Noncombat Buff IV (Armor Vulnerability Protection):
Secure Armaments IV
Level 2:
Stances I: (Increase Armor Defense)
Defensive Stance I
Cause Poison (Single Enemy) II:
Weaken Ch'i II
Detect Energy Type IV:
Frost
Energy Substitution IV: (detect 100%)
Chi Positive (Order)
Boost Attack (Ally) II: Attack
Bolster Ch'i II
Influence Bonus (Defeated Enemy) II: +20
Intimidating Countenance II
Summon II (Limited):
Summon Class Armor II (Proeliator)
Level 3:
Combat Training (Close Attack) II: +81 critical
Warhammer II
Enhancements II (Resist Knockdown): +20
Balanced II
Recovery II (Effect):
Recovery (Knockdown) II
Combat Training (AOE - Front Attack) II: 81+ critical
Sweeping Blades II
Enhancement (Break Barricades) II: +20
Body of Steel II
Detect Magic (Type) IV:
Chi Negative (Chaos)
Detect Enemy IV: (Free Action)
Rager - (Intelligent)
Level 4:
Combat Maneuver (Defensive - Ally) II: +4 self / +4 ally
Guardian II
Special Defense (Self) II: Damage Ward (up to devastating)
Sigil of Iron II
Training II (Class Weapon):
Bladed Boots II
Resistance Bonus (Lifting Heavy Objects) II: +20
Uncanny Strength II
Close Attack (Limited) II: +20 attack / 71+ crit / +20% dam
Blood Vengeance II
Stances I: (Attack)
Offensive Stance I
Boost I:
Boost Critical (Knockback) I
Leadership Stance II: (Resist Knockdown) +20
Mountain Stance II
Level 5:
Boosts I:
Boost Armor I
Edged Weapon II (Temporary): +4 perfect (first strike only)
Razor's Edge II
Close Attack (Fist Weapon) II: +8 attack
Hammerfist II
Training (Instant Stand) II: Free Action
Quickened Stance II
Enhancement IV: (Perception bonus while sleeping) +40
Light Sleeper IV
Profession Bonus (Construction) II: +10
Hearty Physique II
Level 6:
Boost I:
Boost Attack I
Energy Substitution IV: (detect 100%)
Inner Strength
Training (Combat) I:
2 Attacks Total / +5 Main Ability Training
Boost Abilities (Known Area) II:
Sentry Training II
Detect Enemy IV: (Free Action)
Externus - (Random)
Detect Magic (Type) IV:
Tainted Strength
Level 7:
Defense I: Extended Range (Only) +10
Cover Up I - Defense (Lethal) +10
Transluscent Shield (Ch'i) I - Defense (Non-Lethal) +10
Combat Buff Bonus Critical (Self - Inanimate Object) IV:
Applied Force IV
Energy Substitution IV: (detect 100%)
Divine Might
Emergency Healing II (Self):
Jolt of Adrenalin II
Boost Perfect (After Perfect) II:
Sigil of Magma II
Speed Boost (Limited) II: +4 (1R)
Rapid Response II
Level 8:
Negate Terrain (Close) IV
Tunnel Fighter IV
Move / Attack (Limited) II: +40% damage / 51+ crit
Elbow Strike II
Boost Party Health (Limited) II:
Sigil of Heroic Zeal II
Enhancement (Negative Health) II:
Presence of Mind II - +20 to resist and +10 to Armor
Detect Enemy IV: (Free Action)
Warlord - (Random)
Detect Magic (Type) IV:
Brute Force
Level 9:
Defense (Limited) IV: +40 armored defense (1C)
Shield Block IV
Energy Substitution IV: (detect 100%)
Inner Power
Locate I: Class Contact
Locate Proeliator I (Uncommon)
Healing (Neg. Health - In Combat) III:
Battle Fervor III
Personal Crowd Control II: (1C)
Mirrored Movement II
Attack II (Chosen Enemy):
Ch'i Strike II
Level 10:
Stances I: (Attack)
Stealthy Stance I
Touch Attack (Prone Enemy) III: +60% damage (C-51+)
Knee Drop III
Weapon Training II (Class Weapon):
Knee Spikes II
Boost I: Class Enemy
Boost Critical I
Detect Enemy IV: (Free Action)
Dragonspawn - (Intelligent)
Detect Magic (Type) IV:
Dark Forces
Level 11:
Energy Substitution IV: (detect 100%)
Holy Resistance
Locate II: Class Contact
Locate Proeliator II (Rare)
Training (Combat) II:
3 Attacks Total / +5 Main Ability Training
Training (Special) V: (+30) No Minuses
Ground Fighter V
Influence Bonus (Defeated Enemy) III: +30
Intimidating Countenance III
Level 12:
Leadership Stance IV (Break Barricades): +40
Charging Stance IV
Enhancement Movement (OOC) II: +20%
Swift Traveler II
Detect Enemy IV: (Free Action)
Hellborn - (Intelligent)
Detect Magic (Type) IV:
Hellish Fury
Level 13:
Energy Substitution IV: (detect 100%)
Force
Special Creation (Material Coordination - Void) II:
Void Shield II
Touch Fist Attack III (Martial) +30% damage
Thunder Strike III
Locate Contact II (Laborer):
Locate Laborer II (Uncommon)
Level 14:
Detect Enemy IV: (Free Action)
Broodling - (Random)
Detect Magic (Type) IV:
Void
Combat Training (Close Attack) III: +71 critical
Warhammer III
Combat Maneuver (Defensive - Ally) III: +6 self / +6 ally
Guardian III
Level 15:
Close Attack (Fist Weapon) III: +12 attack
Hammerfist III
Long Range Energy Attack II (Martial): +71
Sphere of Force II
Cause Poison (Single Enemy) III:
Weaken Ch'i III
Level 16:
Speed Boost (Limited) II: +6 (1R)
Rapid Response III
Training (Combat) III:
4 Attacks Total / +5 Main Ability Training
Training Massive Shield II:
Massive Shield II:
Level 17:
Defense II: Extended Range (Only) +20
Cover Up II - Defense (Lethal) +20
Transluscent Shield (Ch'i) II - Defense (Non-Lethal) +20
Move / Attack (Limited) II: +60% damage / 41+ crit
Elbow Strike III
Training (Identify Warrior's Totem) III:
Collector III
Level 18:
Training (Instant Stand) II: Free Action
Quickened Stance III
Enhancement (Negative Health) III:
Presence of Mind III - +30 to resist and +15 to Armor
Extended Use: +1 per combat
Shield Block IV
Level 19:
Personal Crowd Control III: (1C)
Mirrored Movement III
Enhancement Movement (OOC) III: +30%
Swift Traveler III
Stances II: (Increase Armored Defense)
Defensive Stance II
Level 20:
Stances II: (Attack)
Stealthy Stance II
Combat Buff (Party Resist Critical) IV: (one round - 1C)
Guardian Spirit IV
Limited Counterattack (Knockdown Close) II: +20% damage
Spinning Kick II
Level 21:
Stances II: (Attack)
Offensive Stance II
Combat Training (AOE Attack) II: 81+ critical
Warcry II
Training (Combat) IV:
5 Attacks Total / +5 Main Ability Training
Level 22:
Combat Training (AOE - Front Attack) II: 71+ critical
Sweeping Blades III
Enhancement (Conceal Self - Class Enemy) II: +20
Concealing Aura II
Level 23:
Touch Fist Attack IV (Martial) +40% damage
Thunder Strike IV
Locate Contact II (Military):
Locate Contact II (Military)
Level 24:
Combat Training (Close Attack) IV: +61 critical
Warhammer IV
Combat Maneuver (Defensive - Ally) III: +8 self / +8 ally
Guardian IV
Level 25:
Enhancement (Bleeding Critical): +30%
Twist the Knife III
Activate Class Totem I:
Activate Massive Gates I