Power Level:
Effectiveness: x .5 feet per 1% (rounded down)
Movement: 10'+ effectiveness
Type: Stance
Range: Personal (You)
Methods: Physical
Sacrifice: No
Duration: Permanent until changed.
Time: Instant
Area of Effect: One 5' square around you
Focus: None
Target: Self
Limits: You must be able to stand.
Note: Stances can only be changed at the beginning of the round unless you have the instant stance change ability. Fighting while running carries a penalty of -50 attack bonus which can be reduced by running training.
Effect: Increase your speed by taking a running stance.
T-40 - Brisk Walk (x2 movement)
T-55 - Fast Start or Stop (move vs. round)
Effect: This skill allows you to take off from a dead stop quickly and negate any loss of momentum from stopping.
T-65 - Jog (x3 movement)
T-70 - Full Run (x4 Move)
T-90 - Sprint (x5 Move)
Modifiers: (Improve)
(-25) Downhill Common
(-75) Downhill Uncommon
Modifiers: (Reduce)
+0 - Navigate Steady Terrain
+10 - Lead a group.
+25 - Uphill Common
+45 - Run while carrying a shifting weight
+50 - Navigate Common Terrain.
+75 - Uphill Uncommon
+100 - Navigate Uncommon Terrain.
Failure: An normal failure means that you make no movement while a critical failure means you stumble and may fall.
New Class Powers: Find a bunch of new class powers to choose from. Every class has been expanded.
See Quick Start Guide: With new powers and items there has never been a better time to play.
See Quick Start Guide: Eternus is designed to be easy to play for the beginner while offering the expert RPG player the feel of real combat. Don't take our word, get in on the fun!
If you have a hard time getting into character many elements of the system will lay a path of choices before you and encourages you to get in tune with your character naturally. See Characters