Item Slots (47)
					    
Armor Slots (9)
1) Head - (Resistance:          Influence)
					      2) 
				              Arms - (material coordination*)
			            3) Shoulders - (material coordination*)
					      4) 
					        Internal - (material coordination*)
					      5)
                            Chest - (material coordination*)
			            6) Midsection -  Resistance: Strength
                        7) Hands -  Substitution (Energy Type)
                          8) Legs -  Jumping
                      9) Feet - Speed Boost
* Material Coordination - Upper Body - It takes all 4 slots to produce 1 effect for the group - (energy resistance)
				      
 Held (2)-  Primary and Secondary (Shield or weapon) 
					    plus Spellbooks, Martial Training Tokens, They must be on your person somewhere.
				      
10) Primary -  Substitution (Energy Type)
				    11) Secondary -   Substitution (Energy Type)
				    10-11) Both - -  Substitution (Energy Type) x2
					  
Jewelry Slots (6)
                      
12) Ears - Resistance:          Karma
						    13) Left  Hand Finger -  Resistance:          Agility / Ambush (50% max)
14) Right Hand Finger  - Resistance:          Agility / Ambush (50% max)
				        15) Neck- Resistance:          Spiritual
			            16) Waist - Health Enhancement
			            17) Wrists - Substitution (Energy Type),
					  
Adornments (8)
18) Back - Class Spell
				        19) Charm - Resistance:          Supernatural
				        20) Collar - Protection (Energy Type),
		                21) Face -  Taunting
		                22) Forehead - Resistance:          Intellect
	                    23) Tattoo - Class Spell
	                    24) Class Totem - Class Special
	                    25) Ancestral Totem - Rare Ancestral Spell
					  
Worn (6) - Item Containers (1-50 items), Special containers (1-100 if a type),
26) Item Containers
27) Item Containers
28) Item Containers
29) Item Containers
30) Item Containers
31) Item Containers
30) Boot covers
			          31) Glove covers
Ranged (2)
32) Ranged Weapon
			          33) Ammo
Consumable (6)
                        
 34) Consumable
35) Consumable
36) Consumable
37) Consumable
38) Consumable
39) Consumable
Incendiary (6)
                        
40) Incendiary
                          41) Incendiary
                          42) Incendiary
                          43) Incendiary
                          44) Incendiary
                        45) Incendiary
New Class Powers: Find a bunch of new class powers to choose from. Every class has been expanded.
See Quick Start Guide: With new powers and items there has never been a better time to play.
See Quick Start Guide: Eternus is designed to be easy to play for the beginner while offering the expert RPG player the feel of real combat. Don't take our word, get in on the fun!
If you have a hard time getting into character many elements of the system will lay a path of choices before you  and encourages you to get in tune with your character naturally. See Characters
              
