Medieval Fantasy RPG -

Gathering Herbs - When looking at using herbs, keep in mind that the entire plant cannot always be used. This varies from plant to plant, where some types allow the entire plant to be used, and other types, only selected parts, such as leaves or flowers, can be used.

Power Level: Base ()
Efficiency: (5 to 1) Common / (2 to 1) Uncommon / (1 to 1) advanced / (.5 to 1) Master /
Type: Class Skill
Range: Long (100’)
Methods: Physical
Sacrifice: No
Tools: Yes (Gathering)
Duration: One Hour (Active) / (One day) Passive (while traveling)
Time: One attack
Area of Effect:
Limits:

Effect: You are an expert in the recovery and exploration of herbs such as spices, medicines and toxins.

Foraging - You are able to find food and water in the wild.

Note: The difficulty depends on the availability of food and water in the area.

Common

Gathering Lore : Identify a common herb up to +4. If successful with a more difficult herb you recognize it as a higher level material. Mundane (+0) materials can be identified with this check as well.

Create Stone Blocks: You can create herb blocks and polish nearly any herb for which you can gain aceess to a quality station. Note: Stations must be of an equal bonus (ie. +1 or etc) as the herb being polished. (1 unit per check)

Uncommon

Check Herbal Content: Check for the presence of trace herbs in an area. These can be collected with a sifter in areas with moving water or a tool such as a hammer and chisel, or a shovel depending on the terrain and analysed over a flame. They can then be identified.

Discern Depth: By studying root formations you can guess your depth underground.

Gathering Lore Advanced: Identify a quality herb up to +9.

Advanced

Gathering Lore Expert: Identify a herb up to +14.

Construct Gathering Fields: You can construct basic rowed fields for gathering purposes.

Master

Identify Chemistry Station: You can assess the quialty of a chemistry station by testing several herbs to see its magical potential.

Construct Gathering Fields: You can construct advanced rowed fields for gathering purposes.

Grassy Weeds
Annual bluegrass Poa Annua
Barnyardgrass Echinochloa crusgalli
Crabgrass Digitaria sanguinalis
Dallisgrass Paspalum dilatatum
Goosegrass Eleusine indica
Nimblewill Muchlenbergia schreberi
Orchargrass Dactylis glomerata
Quackgrass Agropyron repens
Timothy Phleum pratense
Sandbur Cenchrus pauciflorus
Yellow Foxtail Setaria glauca
Broadleaf Weeds
Broadleaf plantain Plantago major
Buckhorn plantain Plantago lanceolata
Chicory Chichorium intybus
Common chickweed Stellaria media
Curly dock Stellaria media
Dandelion Taraxacum officinale
Ground ivy Glechoma hederacea
Henbit Lamium amplexicaule
Knotweed Polygonum aviculare
Purslane Portulaca oleracea
Speedwell Veronica spp.
Spurge Euphorbia maculata
White Clover Trifolium repens
Yellow woodsorrel Oxalis stricta

NEW FROM ETERNUS
New Store: Check out the 600+ unique new magical items at our new store that were just released for playtest.
New Class Powers: Find a bunch of new class powers to choose from. Every class has been expanded.
See Quick Start Guide: With new powers and items there has never been a better time to play.
CAMPAIGNS
Eternus is very excited to announce that we will be releasing three new Campaigns in the next few months. They will all be free to playtest for members of our site. Keep an eye out for new info and other releases.

See Quick Start Guide: Eternus is designed to be easy to play for the beginner while offering the expert RPG player the feel of real combat. Don't take our word, get in on the fun!
PHILOSOPHY
Our philosophy is that the rules should add to the fun or get out of the way. Our system encourages you to be creative. It doesn't try to diminish your natural ability to role-play, it enhances it. Opportunities to advance your character and gain an edge on your opponents abound in our system, take advantage of them when you can. See Tactics

If you have a hard time getting into character many elements of the system will lay a path of choices before you and encourages you to get in tune with your character naturally. See Characters

 

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