Medieval Fantasy RPG -

Building Locks - You are skilled in the construction of locks and other locking mechanisms.

Ward lock: (Power level 1)
Tumbler Lock: (Power level 2-4)
Pin and Tumbler Lock: (Power level 5-7)
Magnetic Lock: (Power level 8-10)
Dial Lock: (Power level 11-13)
Time Lock: (Power level 14-16)
Magical Alarm Lock: (Power level 17-20)

Time: Building a lock takes one hour per power level of the item.

Ward Lock: A ward lock is essentially a bolt containing a notch known as a talon. The bolt is moved backward or forward by engaging a key in the talon. A back spring attached to the bolt holds it in place once it is released by the key.

Tumbler Lock: The tumbler or lever lock, similar to the ward lock, contains one or more pieces of metal of different heights, known as tumblers, levers, or latches, which intercept the bolt and prevent it from being moved until the tumblers are raised or released by the action of an appropriate key. It is still used in the average peasants home as the so-called night latch, operated by a key from the outside and a knob from the inside. A decent thief can blow through it in seconds.

Pin and Tumbler: The pin-tumbler cylinder lock employs a small, flat key in place of a large, cumbersome one. It consists essentially of a cylindrical plug placed in an outer barrel. The plug is rotated by a key and in turn moves the bolt of the lock by means of a cam. In order to rotate the plug the inserted key must raise ten pins of different sizes into corresponding holes in the plug. Ten similar pins are contained in the upper part of each of the holes. If the pins are not raised to the circumference of the plug, the plug cannot be turned.

Magnetic Lock: The magnetic lock is essentially the same as a cylinder lock, except the pins need a suitably magnetized key to bring them into alignment to allow the plug to be turned.

Combination Lock: Of the various types of locks that are not operated by keys, the dial, or combination, lock is the most common. A set of tumblers, or wheels, is actuated by a spindle that can be rotated by a graduated dial on the outer end of the lock. Spinning the dial according to the proper combination arranges the tumblers so that the bolting mechanism is released. Combination locks of intricate design, incorporating various safeguards, are produced for safes and vaults, and can have more than 100 million changes of combination.

Time Lock: Combination locks are sometimes safeguarded by a time lock, operated by a timing mechanism which only allows the vault to be opened at certain specific times and limit the amount of time that a lock can be worked on before it locks down for the day and cannot be opened at all.

Magical Time Lock: The locks have all the advanced features as above but also have an alarm that can alert the owner of the lock if anyone is trying to open it requiring a separate magic check to disable it.

NEW FROM ETERNUS
New Store: Check out the 600+ unique new magical items at our new store that were just released for playtest.
New Class Powers: Find a bunch of new class powers to choose from. Every class has been expanded.
See Quick Start Guide: With new powers and items there has never been a better time to play.
CAMPAIGNS
Eternus is very excited to announce that we will be releasing three new Campaigns in the next few months. They will all be free to playtest for members of our site. Keep an eye out for new info and other releases.

See Quick Start Guide: Eternus is designed to be easy to play for the beginner while offering the expert RPG player the feel of real combat. Don't take our word, get in on the fun!
PHILOSOPHY
Our philosophy is that the rules should add to the fun or get out of the way. Our system encourages you to be creative. It doesn't try to diminish your natural ability to role-play, it enhances it. Opportunities to advance your character and gain an edge on your opponents abound in our system, take advantage of them when you can. See Tactics

If you have a hard time getting into character many elements of the system will lay a path of choices before you and encourages you to get in tune with your character naturally. See Characters

 

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