Armati Class Powers

Armati Powers (PC1) List by Level

medieval fantasy rpg itemsLevel 1:

Enhancement IV (Alertness): +80 alertness
Watchful Gaze IV

Cloth Shield II:
Cloth Armor II:
Medium Slashing Weapon II

Stance (Covering) II:
Take Cover II

Training II (Class Weapon):
Lightning Infused Spadone of Eternal Vigor

Slashing Attack II (Touch) +20% damage
Flash of Steel II

Enhancements V:
Enhanced Constitution V: +100 Health

Defense: AOE
Window Guard - Defense (Lethal)
Longa Guard - Defense (Non-Lethal)

Energy Substitution IV: (detect 100%)
Lightning

Read Aura:
100% - Detect PL (Free)
100% - Detect Soul (Free)
100% - Detect Alignment (Free)

Noncombat Buff IV (Fumble Protection):
Keen Eye IV

Level 2:

Stances I: (Attack) +10 attack
Offensive Stance I

Stance IV (Quick Movement: Forward): Free Action
Great Step IV

Detect Energy Type IV
:
Steam

Energy Substitution IV: (detect 100%)
Vigor

Enhancements II (Senses): +40
Observant II

Limited Attack IV (Close): +100% damage
Coulé IV

Summon II (Limited):
Summon Class Weapon II (Lightning Infused Spadone of Eternal Vigor)

Level 3:

Combat Training (Close Attack) II: +10 critical
Shield Strike II

Locate Direction (North) II:
Gain Your Bearing II

Recovery II (Effect):
Recovery (Knockback) II

Tactics Enhancement I: +10 tactics
Mind of the Warrior I

Detect Energy (Type) IV:
Fatigue

Detect Enemy IV: (Free Action)
Ravager (Intelligent)

Level 4:

Combat Buff II (Party): +2 Damage (1 Round)
Aura of Vigor II

Limited Attack II (AOE): +20 self | +10 party critical
Call to Arms II

Training II (Class Weapon):
Roundel Dagger II

Flanking Attack II: +20 critical
Nimble Thrust II

Close Attack II (Sacrificial - Limited)
Coup de Main II


Stances I: (Increase Armor Defense)+10
Defensive Stance I

Boosts I: +5 to defensive
Boost Armor I

Increase Armor II (Ally - Limited): Free action +40 Armor (1A)
Crucibus II

armati loding a spadoneLevel 5:

Training (Combat) I:
2 attacks total

Boost I:
Boost Critical (Knockback) I

Emergency Healing II (Self):
Omniscient Nostrum II

Taunt Single Enemy III:
Stramazzone III

Training (Prone Fighting) II: +40
Unterhalten II


Quick Move (Boost: Back) IV:
Backstep IV

Identify Item I (Warriors Totem): +20
Wisdom of the Warrior I

Level 6:

Boost I:
Boost Attack I

Energy Substitution IV: (detect 100%)
Flowing Energy

Special Detect (Weapons) IV:
Arms Inspection IV

Combat Training (Counter Attack) II:
Counter II

Attack (Special) II: Requires Movement
Hawk Dive II

Level 7:

Detect Enemy IV: (Free Action)
Chromandi - (Random)

Detect Magic (Type) IV:
Ebbing Weakness

Increased Critical II (Special - Enemy in negs): +10
Pressing Attacks II

Identify (Appraisal - Art) II:
Art Aficionado II

Increased Critical/Perfect II (Self): 1R
Rage IV

Attack (Flanking) II (+40 critical): 1C
Targeted Weakness II

Level 8:

Combat Buff (Ally) II: Free Action - +40 resistance - 1R
Enduring Spirit II

Defense II: Extended Range (Only) +20
Two-Horn Guard - Defense (Lethal)
Crown Guard - Defense (Non-Lethal)

Energy Substitution IV: (detect 100%)
Liveliness

Stance (Resistance: Endurance) IV
Hanging Guard IV

Quick Move (Free: Front) IV:
Quick Change IV

Cure Poison (Group) III: +30 - IC
Dilute Venom III

armati loding a spadoneLevel 9:

Training (Combat) III:
3 attacks total

Enhancement II (Conceal Wounds): +40
Bloodless Apparition II

Weapon Training II (Class - Poleaxe):
Azza II

Medium Range Large Entangling Attack II:
Hooking Thrust II

Detect Enemy IV: (Free Action)
Skelbog (Random)

Detect Magic (Type) IV:
Enervation

Performance II (Increase Influence - Charm):
Flourish II

Level 10:

Negate Terrain (Slippery) IV
Solid Footwork IV

Enhancement II (Resist Fear): +20
Fearless II

Energy Substitution IV: (detect 100%)
Perseverance

Leadership Stance II:
Prowling Stance II

Class Weapon Training (Fist) II:
Armored Gauntlet II

Blunt Touch Attack (Limited) II: +16 att / 81+ crit
Backhand II

Level 11:

Boost II: Class Enemy (+20)
Boost Critical II


Profession Bonus (Artistic) II: +10
Gifted II

Detect Enemy IV: (Free Action)
Nightmare - (Intelligent)

Detect Magic (Type) IV:
Hopelessness

Attack II (Chosen Enemy):
Flash of Sparks II

Level 12:

Energy Substitution IV: (detect 100%)
Readiness

Enhancement II (Strength Resistance): +10
Devoted Training II

Long Blunt Attack II: (81+ critical)
Draconic Recitation II

Training II: (Language)
Draconic Language II

fist weapons armored GauntletsLevel 13:

Training (Combat) III:
4 attacks total

Detect Enemy IV: (Free Action)
Corpse Eater - (Random)

Detect Magic (Type) IV:
Consumption

Locate Contact (Trainer) II:
Martial Guidance II

Medium Slashing Attack III (Touch) +30% damage
Flash of Steel III

Level 14:

Energy Substitution IV: (detect 100%)
Restorative Aid

Recovery III (Effect):
Recovery (Knockback) III

Attack (Special) II: Requires Movement
Serpent Strike II

Combat Buff IV (Resist Poison): Armati - Immune / P +40
Purified Essence IV

Level 15:

Detect Enemy IV: (Free Action)
Bonecaller - (Intelligent)

Detect Magic (Type) IV:
Baleful Toxins

Locate II: Class Contact
Locate Armati II (Rare)

Level 16:

Combat Training (Close Attack) III: +12 attack
Shield Strike III

Increase Armor II (Ally - Limited): Free - 1 attack +60 Armor
Crucibus III

Expert Combatant III: Gain +15 on all attack rolls in a duel.

azza weaponLevel 17:

Training (Combat) IV:
5 attacks total

Flanking Attack III: +50 critical
Nimble Thrust III

Feign Death II: (Negs Only)
Death Aura II

Combat Training (Counter Attack) III:
Counter III

Level 18:

Combat Buff (Ally) III: Free Action - +60 resistance - 1R
Enduring Spirit III

Identify (Appraisal - Art) III: +60
Art Aficionado III

Blunt Touch Attack (Limited) III: +20 to hit (1R)
High Kick III

Level 19:

Close Attack III (Sacrificial - Limited)
Coup de Main III

Performance III (Increase Influence - Charm):
Flourish III

Stances II: (Attack)
Offensive Stance II

Level 20:

Personal Detaunt II: IC
Withdraw II

Emergency Healing II (Ally):
Renewed Vigor II

Enhancement (Influence III): +30 flatter
Endless Flattery III

energy type lightningLevel 21:

Attack: Lancing Strike II (Finishing Move)
+40 hit/120 damage +class effect (Knockback II) on critical and fear II on perfect

Long Blunt Attack III: (71+ critical)
Draconic Recitation III

Training III: (Language)
Draconic Language III

Enhancement (Search) II: +20
Watchful Eye II

Level 22:

Stances II: (Increase Armored Defense)
Defensive Stance II

Enhancement (Physical Recovery) III: +30%
Tireless Effort III

Level 23:

Combat Training (AOE Attack) III: +12
Dragon Chant III

Use Item II (Class):
Coin of the Order II

Level 24:

Recovery IV (Effect):
Recovery (Knockback) IV

Limited Attack V: +125% damage
Coulé V

bec de corbinLevel 25:

Medium Slashing Attack IV (Touch) +40% damage
Flash of Steel IV

Activate Class Totem I:
Activate Lightning Node I

 

Level 29: Rare (PL8)

Rare Skill Tree (Nicia): Stealth | Pursuit | Climb | Disguise |

Close Attack III (Sacrificial - Limited)
Coup de Main IV

Blunt Touch Attack (Limited) III: +20 to hit (1R)
High Kick IV

Attack (Special) II: Requires Movement
Hawk Dive III

Combat Training (Close Attack) IV: +16 attack
Shield Strike IV